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Are you a creative and dedicated games industry professional with experience in quest creation and writing? Are you a humble and learning-focused individual who is interested in helping Paradox Interactive take our brands to the next level? Then you may be the one we’re looking for!

As a Content Design Lead in our Malmö studio, your focus will be coordinating the other content designers on the team, and representing the content design discipline in communication with project leadership as well as other disciplines. Your work will have a direct and influential impact on the quality and feel of the game. 

We are seeking people who are able to take on a lead role in a multi domain discipline. Content design includes writing, narrative and game design, as well as technical implementation and historical research. Being able to navigate these elements is an important part of the job. It’s important that you enjoy working in a team where everyone supports each other, and also that you get motivated by having the freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world praising your work after release. You thrive in a creative environment where people around you love their jobs and the games we make.

Responsibilities

  • Coach team members and support managers & directors in providing feedback for personal development.
  • Be the point of contact between the Content Design team and team leadership on your project.
  • Coordinate with the design leads on the other studios on shared projects.
  • Provide input on the game design from a content design perspective.
  • Aid in sprint planning and recommend story ownership among the Content Designers on the team.
  • Design and implement gameplay systems and experiences. 
  • Create and maintain related game project documentation.
  • Take ownership of tasks and work both with other Content Designers and cross-discipline.

Required Qualifications

  • A keen interest to work in a leadership role and help others grow and flourish.
  • Professional experience in narrative design, game design, or experience performing similar tasks in the modding community.
  • Fluent in English with an excellent command of written American English.
  • Experience in code-based scripting. 
  • An interest in Strategy games and History in general.

We are looking for a person who wants to actively collaborate with the people around them. It’s important that you aren’t afraid to raise issues, and that you continuously look for improvement and try to inspire your colleagues. Since we are a fast-paced company, curiosity and an ability to get into things quickly are two important aspects.

Scope: Full time and permanent
Reports to: Studio Manager 
Location: Malmö, Sweden

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Malmö, Sweden

Stortorget 13B
211 22 Malmö Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
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