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C++ Thesis work or Internship at Paradox Development Studio

Are you a Computer Science or Game Development student looking for a way into the games industry? Are you skilled in c++ and passionate about performance and graphics?

We might have something just for you!

Paradox Development Studio is now looking for one talented Intern or Thesis Worker. Supervised by one of our Senior Graphics Programmers, you'll have the chance to contribute to one of our future titles, including the recently announced Imperator: Rome.

Required qualifications

  • Skill and interest in C++ programming
  • Fluent in English, both written and spoken

Good to have

  • Experience with Visual Studio or other, similar environments
  • Experience with shader programming in OpenGL or DirectX

Path-finding problem

We would also like you to complete our path-finding problem. We will evaluate your solution based on performance, stability and readability. Remember, this is your opportunity to show us what you’re capable of and that you’re the person that we want to give this opportunity to. You will find the test by clicking here.

Practical information

Note that the internship must be a part of your education which needs to be located in Sweden (we work with students and schools who require work placement as part of the degree) or sanctioned by arbetsförmedlingen (we work with the Swedish employment agency as part of their job placement program). Because of legal reasons you need to be at least 18 years old to do an internship.


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Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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