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We are now looking for a C++ Developer to work as part of the SDK Team within DevOps. 

Comprising 9 Teams, the DevOps department is responsible for the Paradox Ecosystem which provides a variety of services and products to Paradox’s various Game Studios. These products and services include the Paradox Account service, Paradox Mods, social/player features (leaderboards, cloud saves, etc.), the Paradox Store, the Paradox Game SDK, and much more!

The SDK Team’s primary responsibility is the development and maintenance of the Paradox Game SDK which is used by both our internal game teams and by our external partner studios. The scope of the SDK is wide, supporting every technology, platform, and game engine in use by Paradox published games. The SDK is used for interacting with all of our online services, as well as local file handling, caching, parsing, and state management.

In this role you will make important day to day decisions and, together with the rest of the team, develop groundbreaking features for both players and game developers. You will be a key member in designing, building, and shaping the effort in realizing features that enrich our Paradox ecosystem. This also means that you will be working closely with all of the Paradox game development studios, as well as the publishing organization, in order to maximize the consumption of our services to guarantee we continue delivering Paradox signature experiences.

What you will be doing:

  • Game SDK development, including code optimization & refinement
  • Software design and architecture
  • Service integrations and 3rd party library/SDK integrations
  • Planning, implementation, packaging, documentation, and delivery of our SDK

The skills & technologies you need to have:

  • Bachelor of Science degree (or equivalent)
  • At least 3 years C++ commercial experience: Modern C++ (c++11, c++14, etc.), Standard Template Library (STL), multithreaded programming.
  • Desktop application development (OSX, Linux or Windows)

Ways to stand out from the crowd:

  • Build and release management
  • Understanding of HTTP protocol, REST APIs.
  • Console development experience 
  • An understanding and appreciation of the Scrum development framework

We believe you are a service-minded, driven, and explorative individual; You are comfortable with solving problems and working autonomously within a group. Finally, your communication skills, both verbal and oral, are excellent and are backed by patience in taking the time to understand others.

Practical information:

Scope: Full time and permanent
Reports to: Programming Manager
Location: This position is based in Stockholm, Sweden

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adam Westinger
  • Adel Mubarakshin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Alecio Calixto
  • Aleksei Gelmer
  • Ales Bolka
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