3D Artist

Are you an enthusiastic and versatile 3D Artist with strong sculpting and modeling skills who likes to create memorable game worlds? Hesitate no longer, read ahead and apply!
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Are you an enthusiastic and versatile 3D Artist with strong sculpting and modeling skills? Do you want to develop memorable game worlds, with interesting locations, lore and cultures that make a real impact on players? You've come to the right place!

Triumph Studios is looking for a 3D Artist to bolster its creative team. With our team of artists and creative leads, you’ll develop a stand-out look for our games. You’ll create a wide variety of 3D art matching the artistic vision and gameplay of our games.

  • Create vibrant and immersive 3D game worlds and their modular building blocks (including environment art, and characters and their gear)
  • Create structures (exterior and interior), natural terrain and props for our games, collaborating closely with the art team, but also with game designers and creative leads
  • Setup pipelines, links to gameplay resources
  • Set-dressing and lighting levels
  • Craft detailed and readable assets 
  • 3+ years experience creating 3D Art
  • Mastery of 3D art fundamentals: Composition, Set dressing, Lighting, Material Expression, etc.  
  • Expert in Maya or similar packages
  • Experience with Zbrush or similar packages
  • Strong lighting fundamentals
  • Ability to create assets in a modular way (think Dungeon Construction Sets), kitbashing
  • Ability to adapt to, follow and help develop a variety of artistic styles, but also fill in the blanks
  • Experience with complex pipelines and modular assets
  • Ability to estimate your tasks and collaborate with technical and non-technical colleagues
  • Work in a structured, clean way
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback
  • You have a broad range of interests you can tap into: cultures from around the world, sci-fi, fantasy, symbolism
  • Comfortable using English in spoken and written form
Nice to have
  •  A passion for the strategy game genre
  • Knowledge of Substance Painter and Designer, Geoglyph/Worldmachine
  • Basic understanding of particle creation
 We offer 
  • Competitive reward package with benefits, including yearly bonus based on Paradox Group and studio performance, pension plan, commute expense reimbursement.
  • Game access to the Paradox Library.
  • Good work-life balance.
  • A creative, friendly work environment.
  • Become part of a focused and agile company with the benefits of large parent organization: knowledge and resource sharing, international company get-togethers.

As part of the recruitment process, you may be asked to perform a test. 

Sounds good? Great! We encourage you to apply as soon as possible. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Triumph.  Please write your application in English. Since we strive for a diverse and inclusive workplace, we highly encourage anyone, no matter who you are, to apply for this job if you think that you'd be a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Delft, Netherlands

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Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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