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UI/Gameplay Programmer

UI/Gameplay Programmer

Triumph Studios is looking to hire an UI/Gameplay Programmer to work on Triumph's upcoming strategy games in a tight-knit, playful and exciting environment. For the person with the right skills and mindset we can offer a great opportunity to work with skilled colleagues and have fun.

You use your knowledge of good UI design and programming skills to create intuitive, informative interfaces for our strategy games.  You will collaborate with other gameplay programmers, designers and artists to bring interfaces to new platforms, and new levels of user-friendliness.


  • Creation of Interfaces for strategy games.
  • Adapting Interfaces to run on new platforms.
  • Gameplay Programming.
  • Building Tutorials
  • Platform Compliance. 

Required Qualifications:

  • You have at least 2 years of professional experience developing software in C++
    UI Design Experience for shipped title
  • Actionscript 3.0 experience for Iggy UI middleware
  • You are comfortable in English, both written and spoken

Good to have:

  • Experience developing on a variety of platforms PC/Mac/Console
  • Experience with TRC/TCR Submissions
  • Photoshop skills.
  • Familiarity with and/or interest in Triumph Studios and Paradox Development Studio's games and brands (Age of Wonders 3, Stellaris, Hearts of Iron IV, Europa Universalis IV, Crusader Kings II, etc)
  • Experience with optimization.

We offer:

  • A creative and quality-focused company.
  • Develop and share your skills with enthusiastic colleagues.
  • Work on proprietary IP and Technology.
  • Best of both worlds: Relatively small team which is part of 300+ parent company Paradox.
  • Office in Delft, the Netherlands, a bustling historic university town.
  • Benefits according to experience.
  • Excellent work-life balance.

The job is on full-time basis, on location in Delft, the Netherlands. Start as soon as possible. We can only consider persons eligible to work in the EU without Visa for this position.

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Delft Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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