3D Lead Artist - Stellaris

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The primary responsibility of the 3D Lead Artist is to mentor and guide the 3D artists (Characters, Vehicle, Props, Environments and VFX) on the project in order to maintain the vision and quality set by the Art Director. You will also work closely with the Project leadership team, Game Design, UX, Marketing, and other project disciplines to ensure smooth communications and coordination with the 3D Art team. 

The Lead Artist should have extensive experience and interest in driving and pushing the development of 3D art in our games and mentoring our 3D artists in their artistic growth.


  • Assisting the Art Director (AD) during the pre-production phase to figure out and establish the style, focus and visual benchmarks suitable for the project/game.
  • Responsible for maintaining the art style and quality of the game(s) set by the AD for areas under your discipline.
  • Keep the AD up to date on the progress of the production and include them in bigger decisions.
  • Work with the Art Producer to assist in estimations, project planning and ensuring smooth transition through the various project phases.
  • Conveying expectations in terms of quality and content to the graphics team and, if needed, to freelancers / external studios.
  • Making sure the projects have a good peer review environment.
  • Know and understand the design of the game to ensure that the features are communicated well visually.
  • Develop and establish 3D pipelines, set best practices for the team.
  • Hold regular 1:1 meetings with 3D artists on the project team to mentor them in their artistic growth
  • Be knowledgeable of current and future 3D industry trends and what is expected from them in AAA and AA game space.


  • 8 years+ of experience in the games industry as an Art Director, Lead Artist or in a similar management position.
  • In-depth understanding of the art production process, from concept to final in-game assets.
  • Ability to create, adapt, and iterate, within a variety of artistic styles.
  • Articulate in contextualizing decisions, communicating ideas, and giving and receiving feedback in English.
  • Demonstrated ability in both 2D and 3D.
  • Knowledge of technical constraints, optimization, and implementation
  • Experience with Animation is a plus
  • Passionate about everything sci-fi

This is a great opportunity to be part of the world's leading developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform a test.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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