2D Lead Artist - Stellaris

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The primary responsibility of the Lead Artist is to mentor and guide the artists assigned to a project in order to maintain the vision set by the Art Director (AD) during pre-production. They interact with the artists on the project daily to review assets and meet quality expectations. The Lead Artist also works closely with the Project Leadership team, UX, Marketing, and other project disciplines to ensure smooth communications with the PDS Art team.

The Lead Artist should have extensive experience and an interest in driving and pushing the development of our 2D art, involving mentoring our 2D artists (general, UI and concept art) in their artistic growth.


  • Supporting the Art Director in developing the style of the game and being a drive for art quality.
  • Keep the AD up to date on the progress of production and include them in larger decisions.
  • Make sure art produced is consistent and on quality, by approving and keeping track of the artwork made in the art team
  • Work with the Art Producer to make and sanity-check time estimates, ensuring that production can happen at the desired pace
  • Conveying expectations in terms of quality and content to the graphics team and, if needed, to freelancers / external studios
  • Making sure the project has a good peer review environment
  • Hold regular 1:1 meetings with artists on the project team to mentor them in their artistic growth
  • Know and understand the features of the projects to make sure they are properly communicated visually
  • Develop and establish pipeline and best practices for 2D work
  • Make graphical features requests for the art team
  • Be knowledgeable of current and future 3D industry trends and what is expected from them in AAA and AA game space.


  • 8 years+ of experience in the games industry as an Art Director, Lead Artist or in a similar management position.
  • In-depth understanding of the art production process, from concept to final in-game assets.
  • Ability to create, adapt, and iterate, within a variety of artistic styles.
  • Mastery of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and highly skilled in Photoshop.
  • Comfortable with 3D and how to integrate it in 2D pipelines.
  • Knowledge of technical constraints, optimization, and implementation
  • Articulate in contextualizing decisions, communicating ideas, and giving and receiving feedback in English.
  • Experience with Animation is a plus.
  • Passionate and knowledgeable about everything sci-fi.

The right candidate has a strong background in traditional art, concept art and is a sci-fi aficionado. We are looking for someone highly creative and curious, who can pull references from a large visual library and propose original designs.

This is a great opportunity to be part of the world's leading developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform a test.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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