Games Tools Programmer - Stellaris

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We're looking for a Tools Programmer to work in the Stellaris team. The core of the role is creating and supporting tools that will be used throughout development to improve workflows and save people time.

The successful candidate will be able to design, implement and debug features within the tools they are working on, working across multiple games and platforms simultaneously. They are also able to effectively communicate with the central tools team regarding potential missing core functionality.

If you are passionate about improving workflows and empowering artists and designers, we'd love for you to join our team as a Tools Programmer!

What Will You Be Doing?

  • Collaborating with the game team to understand and analyze user requirements and provide documentation. Continuously follow up on usability and make improvements. 
  • Develop in-house tools to improve workflows and streamline processes to assist autonomy.
  • Work together and synchronize your work with the central tech team.
  • Augmenting the design of game features by supporting the team with tools and technologies.

Required skills:

  • C++ programming - Writing readable, safe and performant code. Utilizing design patterns and software engineering.
  • Collaborative mindset - An empathetic individual who can collaborate with a multi-discipline team, empowering artists and exchanging ideas/technical plans with the design team.
  • Accountable by taking ownership - Someone with the ability and drive to own the systems and features, from beginning to end.
  • Communication skills - Excellent verbal and written communication skills with an ability to communicate your work to both technical and non-technical people to help them overcome issues. This also shines through in thinking about UI/UX in the tools

Ideal skills:

  • Experience in tools programming - A proven ability to design, document, implement and maintain tools that are used in collaboration with development teams inside a large code base.
  • Experience in debugging and data optimization - Extensive experience with code and data optimization and an expert at debugging complex stability issues.
  •  Experience in the games industry workflows, either as a generalist programmer or as a tools programmer. Knowledge of game asset tooling.

As a person you are positive, dedicated, responsible, and love a challenge. An interest in strategy games, and in particular the grand strategy games from Paradox, will be considered a plus.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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