Senior Concept Artist - (Unannounced non-historical GSG)

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Are you a creative and dedicated game developer who loves a challenge? Paradox Development Studio is excited to be working on a new unannounced non-historical grand strategy game, which will take GSGs to the next level ! Sounds interesting ? Then you may be the one we’re looking for!

As a Senior Concept Artist, you will be a champion in the Concept Art Team. You will be entrusted with a large degree of freedom to define the art style, texture and richness of our games.


  • Work with the Art Director and Leads to develop the look and feel of our game through thoroughly researched, richly detailed and extensively iterated concept art. 
  • Craft detailed art, ranging from precise model sheets to full-screen illustrations, and marketing material.
  • Develop style guides, creative briefs and art quality benchmarks for outsourcing and the team.
  • Review and feedback on work produced by external artists. 
  • Collaborate closely with the Art Producers to breakdown and delegate tasks.
  • Mentor less experienced artists and lead by example with organised workflows and efficient processes. 


  • 8+ years experience creating concept art to a high standard - from scratch - with a focus on character design but also including vehicles, environments and buildings.
  • Mastery of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and highly skilled in Photoshop.
  • Experience with 3D (for example: ZBrush, Maya or Sketchup).
  • Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English
  • Vision and restraint to create concepts with tangible value over technical intricacy
  • Ability to create, adapt, and iterate, within a variety of artistic styles

The right candidate shows a solid understanding of the strategy game genre and a passion for worldbuilding. Mentoring experience or additional skills like familiarity with ZBrush, Maya & Sketchup, Keyshot, Octane or 3D Coat would be a bonus but not essential.

This is a great opportunity to have a huge impact with the world's leading developer for Grand Strategy games! 

As part of the recruitment process, you may be asked to perform a test.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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