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Do you have a background in creative industries and management? Are you a people person that would love to help our art team reach new visual heights, and create an environment where our artists can thrive and develop their careers? Then we have just the thing for you!

About the role

As Art Manager at our development studio in Stockholm, you will work with the Department Art Director to help manage all our artists: 2D artists, 3D artists, character artists, VFX and animators.

You will help ensure our producers have access to the best artists for the game project at hand. You will not work directly with creating game art, but rather lead, coach, and influence the professions, as well as making sure the other departments utilise the skills we offer in the best way possible. Our artists design, create, and implement all art assets that are needed for our games. You work closely with The Department Art Director, Project Leads, Art Directors, Producers and Human Resources.


  • Assume personnel responsibility, and directly manage a portion of the art team. This includes, but is not limited to, performance reviews, salary reviews, and continuous coaching, handling employee issues, and ensuring that legal requirements are met
  • Gather information from Producers and Leads to continuously evaluate and give feedback to artists
  • Planning and executing skill development plans and activities for the Art Department to utilize and support our artists in the best possible way
  • Recruitment work to grow our department in alignment with our forecast planning
  • Actively work on our department culture to ensure we grow a healthy work environment
  • Support Department Art Director and Studio Manager to identify areas of improvement and strategic work


  • Several years of experience as a Lead or Manager, preferably within creative industry
  • Strong coaching abilities 
  • Excellent spoken and written English


As a person you lead by example, and we think you are the type who gains energy from seeing the people around you improve and that you gain satisfaction from helping others overcome obstacles. You are not afraid of conflicts, and when you see an issue or conflict arise you deal with it. You are passionate about video games and want to be part of and contribute to an organization that delivers fun and meaningful experiences to the players. You also thrive in a modern, creative office environment where people around you love their jobs and the games we make.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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