Lead Producer - Crusader Kings III

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Do you want to put your producing skills to use in a company with a long history of creating captivating experiences, full of people passionate about technology and games, then you’ve come to the right place! We are looking for a Lead Producer to join our journey, to make sure we deliver great games for our players.

About the role

As a Lead Producer on Crusader Kings 3, you are responsible for the delivery of the project, coordinating side projects and groups as well as the delivery of smaller departmental assignments, as requested. You will own the planning and executing on the team's goals for the assigned project, in line with the Production Director, studio targets and ambitions, as well as making sure the project is delivered on time and within budget. As a Producer you work in close collaboration with the other studio producers, promoting a positive and solution oriented approach, championing a healthy and open work environment where transparency and teamplay are in focus. You are also expected to coach and mentor more junior producers, and work in close collaboration with the Production Director on realizing studio goals.

Responsibilities include but are not limited to:

  • Align with Game Director on vision and direction for the project, as well as design and focus for the game and the team.
  • Define and create project plans, short and long term, ensuring roadmap is always up-to-date and clearly communicated.
  • Secure staff and resources needed to deliver on agreed plans, tracking availability and capacity, handling project side vacation approvals 
  • Work with the Leads Team to align on scope and priorities, ensuring work is estimated and risks identified
  • Ensure the development team is aligned and informed of plans, goals and expectations
  • Track project budget and make sure that future plans are in line with studio long term revenue goals.
  • Align regularly with Tech Lead to ensure branch planning is effectively managed across platforms and storefronts
  • Work closely with QA Lead on test planning and scheduling, ensuring sufficient support (internal & external) pre- and post-release, regular bug triages and alignment between player issues/community sentiment and planned fixes
  • Playing the game!


  • 5+ years experience working with a game development team
  • Previous experience from a Project Management or Producer role
  • Knowledge and interest in agile methods
  • Knowledge of JIRA will be considered an advantage

This role requires extensive experience from game development, ideally seeing one or several titles through all stages of production, as well as post release support. Previous experience with live teams, console development and working with external studios will be highly advantageous for this role. Additionally, a strong interest in the strategy genre - and ideally PDS games - is greatly appreciated.

We believe that to succeed in this role, you strive to understand what it takes to deliver successful games to a loyal player base with high expectations, both in terms of delivering on the Game Director's vision and keeping your team focused and motivated. You support your team by removing blockers and communicating clear goals and priorities, enabling them to focus their work & make great games!

Practical information 

Scope: Full time and permanent

Reports to: Production Director

Location: This position is based in Stockholm


Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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