Release Engineer

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Paradox is looking for a dedicated and passionate Release Engineer to join our game studio in Stockholm. Read on to learn how you can be part of a fun and talented team! 

About the role

As a Release Engineer you will fulfill a critical part in delivering our builds to the customers. Additionally you will also be responsible for setting up the pipelines for continuous integration, and improving the processes around it.

This role is cross functional and you are expected to work in collaboration with both game teams, central tech team as well as the product launch team. You will be given - and be expected to handle - a large degree of freedom. 


  • Work with the Tech Leads, Release Team and Build Team to ship our builds on all supported platforms and store fronts.
  • Setup and own strong processes around releases for our games together with our producers & QA.
  • Setup and maintain branching workflows that enable multiple teams in parallel to work independently on the same game.
  • Improve our CI/CD pipelines so they are stable, fast and feature complete.

Required Qualifications

  • Service minded approach with a passion for providing and improving critical development services.
  • Experience managing continuous integration systems such as Jenkins with Groovy.
  • Experience with Git.
  • Experience of Linux / macOS server administration.
  • Good verbal and written communication skills (English).

Experience in any of the following will be considered a plus

  • Familiarity with Paradox Development Studio games.
  • Experience with Test Automation Frameworks and Technology.
  • Experience with Python and/or C++.
  • Experience of working with and maintaining build system generator systems such as CMake / SCons.
  • Experience with releasing on Steam and/or other digital stores.
  • Experience with Gitlab

On a personal level, you have a strong sense of independence and an ability to take long-term ownership of your features. You also have an ability to estimate your tasks and collaborate with technical and non-technical colleagues.

Practical information

Scope: Fulltime and permanent 

Location: Stockholm, Sweden. Although remote working from Sweden will be allowed until COVID-19 pandemic situation improves and it’s safe for all our employees to return to the office.

Reports to: Programmer Manager

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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