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Are you a structured and communicative producer? Do you have good knowledge of Art production processes and structures? Do you want to take on the exciting challenge of joining PDS Producers in making sure Paradox delivers great games, working on both existing and exciting new projects?

About the position:

As an Art Producer, you will be a key player in the PDS production team with responsibility for art deliveries. For your assigned project you will own planning and executing for art production in line, contributing to effective production & delivery of PDS games. 

 Internally, you will collaborate and coordinate with other co-producers, production teams & team leads to ensure project alignment, coordinate resources, as well as tracking & documenting work progress according to Paradox’s processes and methodologies, but also identify key areas that needs further improvement. 

For art produced by art vendors, you will plan and track the process for outsourcing deliveries as well as tracking outsourcing costs, contracts, & invoices. 

Communicating plans and processes and maintaining up-to-date live documents & tracking tools such as Jira and Shotgun are key to your success in this role. Along with production team leaders you will be identifying, managing, and eliminating risks and blockers.  



• 2+ years of experience working in an organisational capacity in a video game dev team or a creative industry.

• Knowledge/understanding of Game Art requirements and creation processes.

• Knowledge of and interest in process and planning; (ie: agile methodologies).

• Experience working with spreadsheets, JIRA, Shotgun a plus


We see that you have production experience preferably from the video game industry or a similar creative industry. You understand development teams' jargon and have been exposed to art production processes, structure, and teams. 

Additionally, we see that you are described as communicative, organised, approachable, trustworthy, and not afraid to take on new challenges. We expect you to contribute to- and promote a culture of feedback & knowledge sharing with other producers, production teams, and artists.


Practical information:

Scope: Full time

Reports to: Production Director

Location: Stockholm, Sweden

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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