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Event Production Manager

Do you want to work with events for global brands like Cities: Skylines, Stellaris and others? Apply now for your chance to join Paradox Interactive as events production manager!

The events production manager at Paradox supports the marketing department with operational responsibility for our event presence at trade shows such as E3, GDC, Gamescom, PAX and press/media tours, but also for custom own-brand events and our own annual PDXCon fan gathering.

You will work closely with and report to the Paradox events manager, who has overall responsibility for events and event strategy. You will also work closely with and support the Paradox PR team, as well as each marketing manager for our various game brands.

This is a temporary 12 month maternity leave contract.

Key responsibilities

  • Responsible for Paradox event presence at trade- and consumer shows, as well as press/media tours and brand-specific events.
  • Coordinate with external agencies to plan event layouts and agendas, booth setups and design, flights, hotels and similar.
  • Coordinate with stakeholders, both internal and external, to ensure all parties are involved, informed and aligned about purpose and expected outcome of events.
  • Attend events for in-person project management and booth staffing when necessary

Key experience

  • At least one years experience of events production, preferrably from within the video game or digital entertainment space
  • A great multi-tasker, with a keen eye for planning and logistics
  • A passion for video games is a must. Familiarity with the Paradox Interactive portfolio of games is a plus.

Practical information

Scope: Full time, fixed term
Reports to: PR & Event manager
Location: This position is based in Stockholm

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Since we strive for a more even gender distribution we highly encourage women to apply to this role.


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Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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