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Paradox Development Studio is now looking for a talented Animator to join our art team in Stockholm, working on producing animations for our star sci-fi title Stellaris.

We are looking for an Animator with a broad skillset who could take on a variety of tasks. The Animator is a role dedicated to bringing characters and assets to life on this exciting IP.

As an Animator in our studio, you will be given the opportunity to work on all things sci-fi related: from Spaceships to Aliens and anything in between! You will produce in-game animations in line with the demands of this industry-leading Grand Strategy IP, help maintain the animation pipeline and push the overall quality of the game with your peers.

Responsibilities

  • Rigging and skinning, working mostly with spaceships and alien creatures
  • Create high quality animations for Stellaris and any upcoming game in our studio
  • Work with R&D for our animation tools and pipelines
  • Take directions from Art Leads & Art Director
  • Collaborate closely with Art Producers in breaking down tasks and help estimate time
  • Communicate effectively and proactively with other team members

Required Qualifications

  • At least 3+ years of experience working in the games industry
  • Proficiency in Maya or similar software
  • Strong understanding of keyframe animation
  • Experienced in technical animation for game development like rigging, skinning, scripting, animation pipelines

Experience in the following is a plus:

  • Familiarity with Paradox grand-strategy games
  • Good communication and pedagogical skills
  • Python knowledge for writing tools
  • Knowledge of related game disciplines (2D, 3D modelling)
  • Interest in sci-fi media
  • Familiarity with VFX principles.

The right candidate is passionate about our games and about everything sci-fi. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees are feedback champions and enjoy working in an open and dynamic environment.

Practical information

Scope: Fulltime and permanent

Reports to: Art Manager

Location: This position is based in Stockholm

Please provide a link to your portfolio to showcase your talents. Applications without an Animation reel portfolio will not be considered.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
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