Studio Manager Paradox Arctic

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About the role

The Studio Manager is the equivalent of a Managing Director of a local company. As such, the Studio Manager is responsible for developing, maintaining and executing on the long term Business Plan of the studio. This plan contains long- and short term goals as well as a roadmap for studio growth. 

The Studio Manager is responsible for the execution of the business plan together with an adequately staffed leadership team of their choice. Managing this leadership team means providing guidance and delegating responsibilities to executives in their duties. As well as overseeing the Studio's business operations, financial performance and providing strategic leadership to all employees.

It is also the responsibility of the Studio Manager to assure that all legal and regulatory documents are filed to the Legal team at HQ. As is monitoring compliance with local laws and regulations as well as being the contact person for local authorities.

Creating an environment in which people excel with high levels of passion, commitment and engagement should be a top priority for a Studio Manager!

Running a local business also means contributing to the Studio Group and Paradox as a whole. The long-term goals and strategy of Paradox mark the boundaries in which you operate your business. We want a Studio Manager to consistently achieve and deliver repeatable project success.

The Studio Manager is encouraged to share knowledge and contribute to the development of the Studio Group. This is particularly important to studios who use the same game engine. Keeping an open dialogue with stakeholders and fellow Studio Managers will drive organizational success and help us make better games. 

Last but foremost: A Paradox Studio Manager makes great games and helps other Paradox Studio Managers make great games! 


  • Experience in senior management of an organization or department
  • Passionate about games and understanding what makes a good game
  • Business minded and with a drive to improve
  • Excellent organizational and communication skills
  • Great understanding of how to achieve studio goals and how to develop the organization for future success

On a personal level, we believe you have the ability to create a healthy and collaborative work environment where both the people and the projects thrive. You will also need the ability to switch between a strategic and operational point of view with ease. 

Practical information

Scope: Full time and permanent
Location: Umeå
Reports: COO

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Umeå, Sweden

Nygatan 18-20
903 27 Umeå Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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