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Are you a Game Designer with a broad set of skills that is willing to experiment, come up with your own ideas on how to iterate on already existing Paradox games  as well as help the new titles? Then this position may be for you! 

We are looking for a driven yet humble team member with a growth mindset that will be working on a strategic initiative for Paradox to improve value for the players of Paradox titles. This position enables you to bring in your own ideas on a very experimental and iterative level in close collaboration with the Project Lead and the game team.


  • Designing and implementing game content in cooperation with the team 
  • Work closely with the Artists and Programmers to make sure the design is properly implemented according to the specification
  • Research ways to optimize existing Paradox games
  • Designing and evaluating results of A/B tests together with analytics
  • Defining and communicating what assets are required for the game content 
  • Writing text for in-game content in English that thematically fits within the game
  • Resolving scripting and in-game text bugs and issues in the game files as they arise


Required Qualifications

  • Professional game industry experience (3+ years)
  • Experience with multiple aspects of game design (Working with and optimizing KPIs, System Design, UI Design, Content Design)
  • Advanced english skills
  • Deliver clear and thorough design specifications
  • Ability to translate high-level goals into tangible mechanics & assets
  • Experience with strategy games

Desirable Qualifications

  •  Scripting/programming/modding experience
  •  Familiarity with Paradox games

This role will entail handling multiple projects and with tasks that don’t necessarily have clear solutions from the start, making a structured approach to time management key. You will be working in a team where everyone supports each other and is given the freedom and responsibility to take charge of a task and deliver. Communication is important and we pay a lot of attention to the cultural fit. We want our employees to have  a positive influence on other team members and a passion to support others. 


Practical information

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content that you have produced for games or other media.


Scope: Full time

Reports to: Producer

Location: Umeå, Sweden

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!


Umeå, Sweden

Nygatan 18-20
903 27 Umeå Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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