Senior UX Designer - Unannounced game

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Are you a passionate User Experience Designer looking for new and exciting challenges? Do you have an interest in making the complex seem simple? Do you have the drive and passion to push for new and innovative experiences for strategy gamers?

As a User Experience Designer at Paradox you will be helping us ease the learning curve of deep and complex strategy games on a grand scale. You will be a challenging force that will try to innovate and push new ideas, leading to better games that are more approachable while retaining their deep gameplay. Together with other designers you will develop UX Design Systems and methods for securing a better user experience for our players.

We are seeking new employees that enjoy working in a team where everyone supports each other but you are also given the freedom and responsibility to take charge of a task and deliver. It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our fans around the world interacting with your work. You thrive in a creative environment where people around you enjoy their work and the games we make.

We are open to applicants at the Senior level of game industry experience and we strive to create and maintain a diverse workplace, therefore we encourage everyone to apply!


  • Create Design systems that guide UX and UI for our projects
  • Drive innovation and shape the vision of UX at the studio while providing new perspectives to User Experience in User Interface design
  • Create mockups, wireframes, and prototypes of new interfaces, and evaluate and improve existing ones
  • Coordinate with designers, programmers, and artists and make changes to both UI and gameplay mechanics if necessary
  • Share input and ideas around sound effects for interfaces to the Audio Director
  • Effectively document and present your designs to the rest of the team
  • Offer guidance and feedback to junior UX Designers

Required Qualifications

  • Professional 5+ years experience as a UX Designer, UI Designer, or equivalent
  • Professional 4+ years experience working in the game industry
  • Fluency in English both written and spoken
  • Passion for strategy games, either from Paradox Development Studio's or other developers

Desirable Qualifications

  • Experienced with Figma, and / or other UX Design Tools
  • Experience with HTML5, XAML and other GUI coding languages is a plus
  • Gamepad - Oriented Design and Console Development experience is a plus
  • Experience developing strategy games is a plus

Practical information

Scope: Full time and permanent

Reports to: Design Manager

Location: Stockholm

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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