3D Character Artist - Crusader Kings III

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Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a 3D Character Artist in Malmö at Paradox Thalassic to help make sure Crusader Kings III lives up to its vast potential.

About the role

We are looking for a 3D Character Artist with a broad skillset who could take on a variety of 3D character creation tasks, primarily focusing on realistic characters, with a high degree of historical accuracy in clothing and associated props. If you’re into Viking beards, fur capes, and Abbasid armor you’ve come to the right place.


  • Create high-quality 3D characters, clothing, hairstyles, and character props
  • Work with Art Leads, directors, and external partners to drive the vision for the game
  • Communicate effectively and proactively with other team members
  • Participate in sprint planning, task scoping, and estimation. Keeping work organized and the production team informed



  • At least 2+ years of experience working with character creation in the games industry
  • Proficiency in sculpting software, Marvelous designer, Maya, and Photoshop
  • Proficiency with the Substance tools suite
  • Technical skills and experience from, modular content creation and shaders
  • Knowledge of skinning, rigging, technical constraints, and engine implementation
  • An interest and understanding of world culture and history

Bonus points for...

  • Familiarity with Paradox grand-strategy games
  • An interest and understanding of world culture and history

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Malmö, Sweden

Stortorget 13B
211 22 Malmö Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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