Senior Graphics Engineer - Paradox Tectonic

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Paradox Tectonic Development Studio is looking to hire a dedicated and passionate Senior Console / Graphics Programmer to join the tech team in San Francisco / Bay Area.

In this role, you will work to develop and champion the graphical look of a brand new IP and help optimize performance on the various platforms (Windows, Mac, Xbox, Playstation). You will work closely with the Art Director to achieve the target look and with the game team to achieve an optimal framerate.  Furthermore, you will also play a crucial role in bringing our titles to as many users as possible by developing support for different operating systems and distribution platforms.


  • Help improve and refine the graphical look of the game utilizing Unity’s HDRP scriptable pipeline
  • Improve and optimize existing engine and low-level systems for the target platforms
  • Utilize profiling tools to find inefficiencies and optimization paths for art assets and rendering pipelines
  • Develop and maintain support for all platforms.
  • Promote and uphold a high-level of code quality
  • Work closely with the game teams to provide engine-level optimization and support

Required Qualifications

  • Excellent understanding of C#, C++, and Unity
  • Experience with the latest real-time graphics techniques including customization of rendering pipelines, advanced visibility algorithms, lighting and shadowing techniques, and optimization for platform-specific hardware.
  • Strong skills in mathematics: linear algebra, trigonometry
  • Experience writing shaders in Unity
  • Good at optimizing code and profiling on the various platforms
  • Experience developing on Windows (Visual Studio), OSX, PS4, Xbox One
  • Ability to communicate well and work closely with artists to develop tools and technology to enable them to generate beautiful looking visuals
  • Must be legally able to work in the United States

Experience in the following is a plus

  • Experience with Unity’s HDRP or similar scriptable render pipelines
  • Experience with multithreading and concurrency
  • Experience working within the games industry
  • Experience developing for console

The right candidate is passionate about games and is a senior/lead programmer who is motivated to write efficient and high-quality code. You will be an important part of the Paradox Tectonic team who work closely with a small closely knit game team to deliver robust, efficient and flexible systems.

Scope: Full-time and permanent

Can be remote but expected to keep consistent work hours with a team situated in the Bay Area

Paradox Tectonic offers a flexible/remote work environment, as well as a competitive benefits package and bonus program.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional information

  • Remote status

    Flexible remote

Or, know someone who would be a perfect fit? Let them know!

Berkeley, USA

94704 Berkeley Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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