Content Designer - Crusader Kings III

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Do you want to make a big difference at a small studio? Paradox is on an ambitious journey to explore and expand on Grand Strategy Games, a genre we invented and want to take to new heights. To do this, we are looking for a Content Designer in Malmö to help make sure our games live up to their vast potential.

As a Content Designer on our team, you will be focused on designing, scripting, researching and writing engaging game content and script based mechanics. Your work will have a direct and influential impact on the quality and feel of the game. 

It is important that you can work flexibly, as Content Designers work with almost every part of the Grand Strategy gameplay systems. You will take a primary responsibility for the narrative design of our games, but also work in collaboration with Game Design to design and implement features ranging anywhere from in-game units, buildings, skill and focus trees, map composition and much more.

We are looking for developers passionate about creating exciting experiences for our players. It’s important that you enjoy working in a team where everyone supports each other and works together on the game, and also that you are motivated by having the freedom and responsibility to take charge of a task and deliver. You care about the end result and you’re motivated by giving our many passionate fans a great player experience. 


  • Scripting game logic, game databases, and emergent narratives using our in-house scripting language and maintaining its script standards.
  • Collaborating with Game Design to implement designs in script for gameplay systems 
  • Designing and technically implementing branching narrative chains
  • Writing dynamic text for in-game content in (American) English that thematically fits within the game
  • Engaging in research on related topics to find inspiration for crafting entertaining content that creates memorable gaming experiences
  • Taking independent ownership of game features and ensuring their technical functionality to ensure quality and timely delivery in coordination with the other Content Designers

Required Qualifications

  • Experience with or interest in code-based scripting
  • Fluent in English with an excellent command of written American English
  • Passion for strategy games and game development
  • Strong sense of independence and an ability to take long-term ownership of your features.

Bonus points for...

  • Professional experience in narrative design or game design
  • Familiarity with Paradox Grand Strategy games
  • An interest in history
  • Experience modding games, especially Paradox Grand Strategy Games


Some of our benefits include:

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Malmö, Sweden

Stortorget 13B
211 22 Malmö Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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