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Animator

Paradox Development Studio is now looking for a talented Animator to join our art team in Stockholm, working mainly on producing animations for our in-house titles.

We are looking for an animator with a broad skill set who could take on a variety of tasks. The successful candidate will primarily create 3D Animations in Autodesk Maya. Candidates with additional experience in visual effects using both animations and particles are encouraged to apply as well.

As animator at Paradox Development Studio, you will be working on several titles at the same time - one day you will be animating two medieval soldiers fighting, the other, rigging and animating giant space creatures.

Responsibilities

  • Rigging and Skinning anything from characters to tanks, ships and alien creatures
  • Create high quality animations for current and new titles
  • Take directions from Art Leads & Art Director
  • Communicate effectively and proactively with other team members

Required Qualifications

  • At least 3+ years of experience working in the games industry
  • Proficiency in Maya or similar software
  • Strong understanding of key frame animation
  • Good skills in rigging and skinning

Experience in the following is a plus:

  • Familiarity with Paradox grand-strategy games
  • Good communication and pedagogical skills
  • Technical art skills
  • 2D Art, 3D Modeling
  • An interest and understanding of world culture and history.
  • Familiarity with VFX principles.

The right candidate is passionate about our games and about maintaining historical accuracy, which is very central to many of our IP’s. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees enjoy working in a fast paced open work environment, and has good communication and pedagogical skills.

Practical information

Scope: Full time and permanent
Reports to: Art Manager
Location: This position is based in Stockholm

Please provide a link to your portfolio to showcase your talents. Applications without an Animation reel portfolio will not be considered.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxplaza.com
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