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Technical Artist

Are you a technical artist that enjoys diverse challenges? Perhaps you spend time scripting or setting specifications for custom tools which improve artist workflows. Have you always wanted to be a part of a growing team that wants to push technological boundaries? You could be the person we’re looking for!

You will act as a bridge between artists & programmers to ensure art assets can be easily integrated into our games without sacrificing either the overall artistic vision nor, exceed the technical demands from working across multiple platforms. In partnership with the Art Director & Art Manager, it will be your job to find solutions and specify tools for the further development of our art pipelines and process working with our in-house tools and engine teams.  You enjoy keeping up to date with changes in technology, as well as being curious about new techniques. You are not afraid to evaluate what already exists and be curious about how Paradox can improve our players experience.

You will report to the Art Manager, to ensure that the high level vision is translated across departments and within your area of expertise.  As a champion communicator you will contribute to the department, team and cross discipline to share your methods.

Responsibilities:

  • Communication; working across discipline to share knowledge via documentation, training and mentoring
  • Be a champion for development of new tools and pipelines, improving efficiency and art work flows
  • Assist in developing art tool specifications and standards
  • Create & Deliver mockups, wireframes and prototypes
  • Research, evaluate, test; to always strive for quality solutions before implementation
  • Regular Team Syncs; deciding together when changes, improvements, or solutions occur
  • Work with core team to set priorities, deadlines, targets, retrospectives, flag issues
  • Participate in agile process building, meetings, giving and receiving feedback, and within other related areas
  • Working with the Art and Programmers to produce technically correct art content
  • Troubleshooting asset-related technical issues (Maya, Photoshop, etc.)
  • Making recommendations on how to improve both product quality and group productivity
  • Set best practices around content organization and how to achieve desired look

 

Required Qualifications:

  • 3+ years of experience games or software projects
  • Proficiency in MEL
  • You have shipped at least one game title or major software project
  • Proven artistic/technical skills demonstrated in 2D/3D art creation.
  • Portfolio that demonstrates your experience as a tech artist
  • Self-motivated problem solver of creative issues within technical constraints
  • Relevant educational qualifications
  • Strong working knowledge of Maya and Photoshop
  • Up to date knowledge of current art techniques and development processes such as PBR
  • Fluent in English; both written and spoken

A Bonus:

  • Familiarity or interest in Paradox development studio games
  • Proven track record of 2+ shipped games
  • Experience on a variety of projects, both in terms of art tools, platforms & games
  • Programming knowledge
  • Well versed in one area of creating art for games such as VFX, modeling, or texturing.
  • Ability to troubleshoot and fix complex workflow issues in artist software, VC systems, and game engines
  • Strong knowledge of Python, JavaScript, C#, C++

On a personal level you are curious about analyzing player behavioral patterns to further understanding their game play choices. You are detail oriented, thorough person that can clearly document progress and build a guideline for the team during integration phases. You gain energy from learning, challenging yourself, improving the player experience and succeeding together as a team. You are comfortable communicating giving/receiving constructive feedback, contributing your voice, taking initiative, asking for assistance from your peers. You can express your ideas in writing convincingly and you thrive in a fun, agile, creative and team oriented environment.

We also know you are passionate about video games and want to contribute to an organization that delivers meaningful experiences to players.

Additional:

You will be a part of a new centralized art department at Paradox with the goal of continuously supporting and developing its internal talents and furthering technical advances.

If you have any public GitHub projects, relevant already released product links or, a personal website/blog, we welcome its inclusion with your personal letter and CV.

Practical information

Scope: Full time and permanent
Reports to: Art Manager
Location: This position is based in Stockholm.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxplaza.com
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