Paradox Development Studio is looking for a C++ Game Programmer to build features and game systems on top of our in-house engine for Hearts of Iron. You will be a fundamental part of creating fun and rich strategy games that keep players engaged for years.
About the Role
As a Senior Game Programmer you will be working in a small team solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other programmers that you work with.
Our cross-discipline teams are excited to collaborate regularly and work together to craft the best possible experiences. As such, you should be good at cooperating with people while also being passionate about games. Our company culture is built around an atmosphere of dedication and mutual growth, in which what we create and how we work is driven by a common goal and vision. If you think this describes you - you should drop us a line!
As a Senior Game Programmer you will…
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in at least 2 different focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.
Offer specialist insight and guide others in at least one of the focus areas above.
Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant but scriptable.
Collaborate daily with, and estimate tasks for other programmers, designers and artists.
Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
Raise the level of other programmers within the studio, for example, by mentoring other programmers and/or supporting recruitment.
3+ years of professional experience with C++.
At least 3 years of C++ game programming.
Good debugging skills.
A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Comfortable communicating with English, both written and spoken.
Paradox Development Studio
At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.
To find out more about Working at Paradox, please click here.
Scope: Full-time and permanent
Reports to: Programmer Manager
Some of our benefits include:
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:
- GET SHIT DONE
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
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