Paradox Development Studio Red is looking for a talented mid level 3D Character Artist to join our art team in Stockholm, working mainly on producing character assets for our in-house titles.
We are looking for character artists with a broad skillset who could take on a variety of 3D character creation tasks, primarily focusing on realistic characters, with a high degree of historical accuracy in clothing and associated props.
About the role
At PDS Red we believe in freedom, trust, and accountability. Together with the Art Director and other department heads, you will drive the character art vision for the game. You will also be given ownership of technical and visual targets/benchmarks for the team/external partners to follow, as well as documenting the techniques you use with visual examples.
Your daily tasks will focus on creating characters, clothing, hairstyles and character props needed by the game projects, and making sure we follow the pipelines set out by you and the Tech Artist.
We place great importance on communication and collaboration, and we want you to be an effective and proactive team member. We host regular cross-team peer review meetings, where all are invited to give feedback in a positive manner.
2-4 years of character creation experience working in the games industry.
Good working knowledge in Zbrush, Marvelous Designer and Substance Painter.
Strong skills in Maya/Max and Photoshop.
Knowledge of skinning, rigging, technical constraints and engine implementation.
Comfortable using English in spoken and written form.
An interest and understanding of world culture and history.
The right candidate is passionate about Paradox grand-strategy games and about maintaining historical accuracy, which is central to many of our IPs. We take pride in providing opportunities for our artists to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. We enjoy working in a fast paced open work environment, and value good communication and pedagogical skills.
Practical information Scope: Fulltime and permanent Reports to: Art Manager Location: This position is based in Stockholm, Sweden.
Please provide a link to your portfolio to showcase your talents.
If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position.
In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox.
If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:
- GET SHIT DONE
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Art·Stockholm - Studio Red
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