Character Concept Artist - Stellaris
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We are now looking for a creative Character Concept Artist to develop inspiring aliens, creatures, concepts and illustrations in our Stellaris art team!
About the role
In the role as Concept Artist with the focus on alien characters, creatures and soft surface, you will work collaboratively with our art team to develop and refine the art style, texture and richness of the Stellaris game, through thoroughly researched, richly detailed and extensively iterated concept art. The role also involves creating additional 2D art for our games as needed, such as model sheets, small or full-screen illustrations and marketing materials.
You will also take part in visual development/style guide work, help the Art Director & Producer with task estimates if needed, and participate in feedback sessions with your fellow artists.
Essential:
~3 years experience creating concept art and illustrations for in-game purposes - preferably for soft surface design and illustrations like alien characters, creatures, clothing and environments
Prestigeless when giving/receiving feedback from leads or peers, and having no issues taking up another artists task or putting down their own work to let others finish it
Skilled in Photoshop and has solid understanding of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use
Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations
Articulate in contextualizing decisions, communicating ideas and giving feedback
Comfortable using English in spoken and written form
Desirable:
A passion for sci-fi
A passion for the strategy game genre and specifically Stellaris
Familiar with PDS games or RTS games
Familiarity with tools such as ZBrush, Blender Maya & Sketchup, Keyshot, Octane or 3D Coat would be a bonus but not essential
It’s important that you enjoy working in a team where everyone supports each other, and that you are motivated by having the creative freedom and responsibility to take charge of a task and deliver. You care about quality and you’re motivated by the idea of our many fans around the world interacting with your work.
As part of the recruitment process, you will be asked to perform a test.
Practical information
Scope: Fulltime and permanent
Reports to: Art Manager
Location: Stockholm, Sweden
Some of our benefits include:

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Department
- Art
- Role
- 2D Artist
- Locations
- Stockholm - Studio Green
Working at Paradox
-
Work
Small teams and accessible managers means that your contributions are important to us You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon) -
Social
Company-wide Social Hour every Friday with snacks & beverages Yearly company parties Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games Spoiler-free break room environment for at least a week after major movie/show launch -
Development
Leadership courses available for all employees We continuously send employees to conferences and development opportunities such as GDC and GamesCom Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse” -
Compensation
Competitive monthly salary and salary revision once per year Participation in our company wide profit share program 5+1 weeks of paid vacation per year For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:
- DEDICATED
- PASSIONATE
- GET SHIT DONE
- OPEN-MINDED
- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Character Concept Artist - Stellaris
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