3D Tech Artist
Paradox Tectonic seeks a versatile and creative Technical Artist to join our team for a new IP. You will work alongside the Art Director, fellow artists, and engineers to create exciting, memorable, and replayable content.
We're looking for an experienced, self-starting tech wiz with an artistic eye. Unity experience is a strong requirement for this role. You will help elevate the visuals and find ways to improve workflow efficiency, provide feedback, and debugging of complex assets. Our ideal candidate brings a deep passion for making games and solving challenging problems.
Responsibilities
Provide creative and innovative solutions to technical art problems.
Help us make the most beautiful game possible under challenging technical constraints.
Refine our art production pipeline to help execute our artistic and game vision.
Help with the integration of art content into the game engine.
Optimize 3D assets, memory, and game performance to help realize artistic and gameplay intentions.
Communicate and collaborate with other development disciplines.
Required Qualifications
At least 3 years of Unity game development experience with a good working knowledge of Unity editor scripting / tool development.
Ability to work well in a fluid, changing environment as creative challenges evolve.
Strong skills and experience in software development in Unity3D, and C# or C++.
Strong debugging skills with the ability to work in an existing codebase, learn new systems/concepts, and implement them quickly and efficiently.
Knowledge and interest in the following tech-art areas: Animation systems, Environments, Terrain, Scripting, Lighting, PBR Rendering and Post-Effects, Rigging, Physics, and Character IK.
Experience profiling performance and memory within Unity. Understanding of GPU pipeline and experience with GPU performance analysis and optimizations.
Self-motivated, structured, proactive, and detail-oriented.
Strong communication and organizational skills.
Good eye and attention to details.
Experience in the following is a plus
Maya, Blender, ZBrush experience.
Ability to skin meshes to various rigs for video games.
Experience in hard surface or character modeling.
Scope: Full-time and permanent
Can be remote but expected to keep consistent work hours with a team situated in the San Francisco Bay Area.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Department
- Tectonic Studio
- Role
- Technical Artist
- Locations
- Berkeley, USA
- Remote status
- Fully Remote

Berkeley, USA
Working at Paradox
-
Work
Small teams and accessible managers means that your contributions are important to us You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon) -
Social
Company-wide Social Hour every Friday with snacks & beverages Yearly company parties Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games Spoiler-free break room environment for at least a week after major movie/show launch -
Development
Leadership courses available for all employees We continuously send employees to conferences and development opportunities such as GDC and GamesCom Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse” -
Compensation
Competitive monthly salary and salary revision once per year Participation in our company wide profit share program 5+1 weeks of paid vacation per year For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
Our Culture
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:
- DEDICATED
- PASSIONATE
- GET SHIT DONE
- OPEN-MINDED
- NERDY
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
3D Tech Artist
Loading application form
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.