Product Launch & Publishing Production·Stockholm, Sweden
As a Producer in our Publishing department, you will help our 3rd party studios to deliver the best game possible, ensuring development is leading towards our vision for the game and in the most efficient way possible while allowing for iteration during the development cycle. This is an excellent opportunity to play a key role in influencing our games and their setup for success, in close collaboration with great people.
You will be working on multiple projects in different stages of development. Some projects you will join early on and have to work together with the 3rd party studio and your publishing product team to create a production roadmap and budget. On the other end of the spectrum, there are also live projects that are in a post launch phase, and in need of guidance on how to continue development to broaden the market share and revenue. You will need to manage, sometimes long standing relationships and create an environment for the 3rd party game studios where they can further their vision for the game with success. You and your publishing product team will be responsible for the production roadmap, budget and its execution as well as marketing strategy from the publisher side.
As development progresses, you will guide the 3rd party studio through our publishing process - playing the game and reviewing deliverables at each milestone, evaluating whether the project is on-track and the gameplay experience is entertaining and adheres to the overall vision for the game. You will also be the person closest to the studio, establishing a strong relationship through regular visits and discussions. By building a mutual trust and shared understanding of the project, you help everyone stay informed and make the best decisions possible, striking a balance between quality, budget and delivering on time.
As your game nears launch, you can choose to attend marketing events alongside the developers, conducting interviews and presenting the game to press and partners.
Responsibilities (but not limited to):
Being the main point of contact on the publishing side for the 3rd party studio
Guiding the 3rd party studio through the publishing process
Collaborating with the other Paradox departments
Nurturing a healthy relationship with the 3rd party studio
Creating and managing the production plans
Managing and prioritizing the production budget
Conducting milestone reviews and evaluating the gameplay experience
Solving problems and managing risks
Ensuring final software quality and delivery
Making sure the publishing product team is up-to-date with the development progress and status
At least 3 years of experience in relevant position within game/software development
Strong interest and experience in playing video games, preferably in one of our genres: Strategy (e.g. Stellaris, Age of Wonders) or Management (Cities: Skylines, Prison Architect)
Fluent in English, both written and spoken
On a personal level, you are driven by delivering high quality output, passionate about moving the projects forward by both proactively solving problems, and being able to think on the fly. You are a great communicator both verbally and in writing. You have an ability to explain complex problems in digestible form. You constantly seek out other people and departments for collaboration and alignment.
Some of our benefits include:
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Small teams and accessible managers means that your contributions are important to us
You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams
Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)
Company-wide Social Hour every Friday with snacks & beverages
Yearly company parties
Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games
Spoiler-free break room environment for at least a week after major movie/show launch
Leadership courses available for all employees
We continuously send employees to conferences and development opportunities such as GDC and GamesCom
Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”
Competitive monthly salary and salary revision once per year
Participation in our company wide profit share program
5+1 weeks of paid vacation per year
For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)
In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:
- GET SHIT DONE
About Paradox Interactive
Paradox Interactive is a leading global publisher of PC-based strategy games. World-renowned for its strategy catalog, the company holds a particularly strong presence in the United States and Europe. We have offices in Stockholm and Umeå, Sweden. We work with renowned distributors world wide and are present on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging games with hours of gameplay to our growing 2 000 000 + member community.
Product Launch & Publishing Production·Stockholm, Sweden
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