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Internship and thesis work with Paradox Interactive (open application)

From time to time we are offering internships and thesis work at various positions and by applying you will save your CV in our database. Please include your internship period and what area(s) you are interested in. Also note that the internship must be a part of your education which needs to be located in Sweden (we work with students and schools who require work placement as part of the degree) or sanctioned by arbetsförmedlingen (we work with the Swedish employment agency as part of their job placement program). Because of legal reasons you need to be at least 18 years old to do an internship.

Please note we are not able to offer any relocation packages.

To think about

Programmers
Some applicants may be asked to complement their application by doing a programming test in C++. You can check out and try our tests here.

Artist/Animator/Sound/Composer
Please include a link to your portfolio.

Designers
Do NOT send us game design document. We do have a design test that we use for interesting candidates.

Production/QA/Others
Except telling us about your experience we really would like to know why you want to do your internship with us and your interest in game development.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxplaza.com
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