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Technical Artist

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Looking for a place where your contribution has a huge impact on the games you are working on? Do you love creating visually stunning games? Look no further! We are on the search for a technical artist to complete our experienced mobile team in Malmö.

The Paradox Malmö studio was started a year ago with the goal of bringing Paradox games to mobile. This is still our mission, and we are really excited about what we have been cooking up. This is where you come in! The team is currently 7 people strong, but could really use more tech-art know-how, visual effects, and custom shaders. The technical artist we are looking for will play an integral part in defining the visuals and adding flair to our current game as well as defining how our next game will look. In other words, Small team, big impact!


  • Working together with artists, game designers, and programmers to create and implement visually stunning effects and particles as well as owning the VFX pipeline.
  • Working together with artists and game designers to create and implement shaders.
  • Creating and texturing simple 3d assets as well as making  adjustments to existing ones.
  • Troubleshooting asset-related technical issues (Maya, Photoshop, etc.)
  • Work with the team to set priorities, deadlines, and targets; conduct retrospectives, and flag issues.

  • Assist in developing art tool specifications and standards to improve artist workflows.
  • Communication; working across disciplines to share knowledge via documentation and training.

Required Qualifications:

  • Professional experience from games or software projects
  • Self-motivated problem solver of creative issues within technical constraints
  • Working knowledge of Maya, Photoshop, Houdini and Substance Designer
  • Up to date knowledge of current art techniques and development processes such as PBR
  • Fluent in English; both written and spoken
  • Portfolio that demonstrates your skills as technical artist

A Bonus:

  • Experience working with mobile games
  • Experience with working in Unity
  • Knowledge of C# and MEL

On a personal level you are curious about new technology and not afraid to learn new things. You have an entrepreneurial mindset and are used to taking responsibility for time and delivery as well as striving for improvements not only in your own field, but for the whole product/team. You gain energy from learning, challenging yourself, improving the player experience and succeeding together as a team. You are comfortable giving/receiving constructive feedback as well as taking initiative and asking for assistance from your peers. You can express your ideas in writing convincingly and thrive in a fun, agile, creative, and team oriented environment.

We also know you are passionate about video games and want to contribute to delivering meaningful experiences to players.

Practical information

Scope: Full time and permanent

Reports to: Senior Producer

Location: This position is based in Malmö.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox.

Since we strive for a diverse workplace, we highly encourage anyone, no matter who you are, to apply for this job if you think that you'd be able to come into this position and rock our worlds.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!


Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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