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Programmer Manager - Game Development

If you want to be part of a humble and ambitious team that exists to level-up our programmers and allow them to do what they do best every day, we’d love to hear from you!
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Being a Programmer Manager at Paradox Development Studio entails working close with a team of deeply passionate C++ developers in a matrix organization - with the end goal to deliver great games to a passionate community. Your task will be to motivate, coach, and grow your teams both in size and in professional development. You will also be part of larger improvement initiatives, everything from improving recruitment process to running programmer workshops. At Paradox we foster a culture of ownership and autonomy, and you will be a champion as well as an enabler for your team to be able to embrace this philosophy of self-leadership.

We have ambitious goals for 2019 and are looking for someone to help us achieve them. Some areas that we want to focus on during the upcoming years relate to diversity, knowledge sharing, building feedback-culture & methodology, as well as anything else that you come up with that could lead to us being able to build better games more effectively.



  • Direct management of 8-12 Game Programmers which consists of regular 1:1 Meetings, development talks, salary talks and helping to find opportunities for them to grow and develop.
  • Mentoring and coaching developers to level-up.
  • Being part of the Programmer Recruitment process by taking part in interviews, reviewing applicants, iterating on the process and training developers to be more involved in recruitment.
  • Ensuring our programmers have the right tools to do their best work, both in terms of development tools and software and with regards to training to build a wider skill set as a developer.
  • Supporting initiatives such as regular Programmer Workshops, Hackathons and Personal Development projects to help programmers grow, learn and bond as a team.
  • Support the studio in building the right teams of people to make the best games possible, which involves coordinating programmers moving between teams and the formation of strike teams.
  • Promoting a healthy and diverse work environment which is welcoming to all while also building a strong culture and sense of purpose within our teams.

Required Qualifications

  • A strong desire to build high performing teams of programmers who have a high sense of autonomy and ownership over their work.
  • A track record of coaching and mentoring other developers and/or leading development teams to successful delivery.
  • You come from a background where you’ve designed software architecture as well as contributing with code as a developer.

If you have previous experience from working in C++ it will be in your favor, but not necessarily a must. What we in the end are looking for is a great leader who cares deeply for the health and development of his/her team and enable them to level up our games.


Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

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Or, know someone who would be a perfect fit? Let them know!


Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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