Release Engineer - Hearts of Iron
Are you a dedicated and passionate Release Engineer with great skills in building strong processes? Do you want to be part of a team with a high level of ownership and be expected to handle a large degree of freedom? If you are ready to join us in the march towards the next level of Hearts of Iron, we would like to see your application.
Your mission
As a Release Engineer you will work with Tech Leads, Release Team and Build Team to ship our builds on all supported platforms and store fronts. You will fulfill a critical part in delivering our builds to the customers. Additionally you will also be responsible for setting up the pipelines for continuous integration, and improving the processes around it by providing or developing the right tools and automations.
You will set up and own strong processes around releases for our games together with our producers & QA.You will also set up and maintain branching workflows that enable multiple teams in parallel to work independently on the same game. As a Release Engineer you will introduce automations and tools to improve the efficiency of the development team and improve our CI/CD pipelines so they are stable, fast and feature complete.
The skills we’re searching for…
Service minded approach with a passion for providing and improving critical development services.
Experience managing continuous integration systems such as Gitlab CI or Jenkins with Groovy.
Experience with Git and Gitlab (or other similar platforms, like Github or Bitbucket).
Experience of Linux / macOS server administration.
Good verbal and written communication skills (English).
On a personal level, you have a strong sense of independence and an ability to take long-term ownership of your features. You also have an ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Practical information
Scope: Fulltime and permanent
Location: Stockholm, Sweden
Reports to: Programmer Manager
Some of our benefits include:

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Department
- Games Programming
- Role
- Release Engineer
- Locations
- Stockholm - Studio Gold

Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Release Engineer - Hearts of Iron
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