Release Engineer - Paradox Development Studio Gold
At Paradox Development Studio Gold, we're passionate about creating games that bring the most value to our players. We believe in a relentless focus on player value, always striving to improve what we do. Trust is a key part of how we operate, empowering each team member to take ownership of their work. We understand that not all solutions can be perfect and that doing something good enough can be better than not doing anything at all. We take pride in our success, and know that it's the responsibility of every individual in our studio.
We’re on the lookout for a talented Release Engineer with a few years of experience, ready to step into an exciting, growth-oriented role to help us make the best out of Hearts of Iron IV as well as our new unannounced projects.
Your mission
As a Release Engineer you report directly to the Technical Director and will partner with our game teams and central build team to ship builds on all supported platforms and store fronts. You will be responsible for setting up and maintaining the pipelines for continuous integration, and improving the automated test pipelines and processes. You will be our in-house expert on all things build and automation in the studio, working hands-on as well as suggesting what can be improved and keeping up to date with what is being done in our other studios and central teams.
Required knowledge:
Understanding CI/CD
Proficiency in scripting with Python and Bash
Knowledge of version controlling with Git
Experience troubleshooting any kind of issue that comes up
Strong collaboration and support skills
Experience of Linux / macOS server administration
Good verbal and written communication skills (English)
On a personal level, you have a strong sense of independence and an ability to take long-term ownership of your features. You also have an ability to estimate your tasks and collaborate with technical and non-technical colleagues.
At Paradox we firmly believe in nurturing our talent, we offer opportunities for professional development and learning. Our open collaborative environment encourages the sharing and implementation of ideas.
Practical information
Scope: Fulltime and permanent
Location: Stockholm, Sweden
Reports to: Technical Director
Some of our benefits include:

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Department
- Engine, Tools & Build
- Locations
- Stockholm - Studio Gold
- Remote status
- Hybrid Remote
Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Release Engineer - Paradox Development Studio Gold
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