Engine Programmer - Senior Tools specialist
The Grand Strategy Games (GSG) Tools team, works with creating new and user-friendly systems that empowers all our Game teams and enable them to develop bigger and better experiences in our Grand strategy games. The Tools team work on a variety of tools that improves the workflow for all Game team disciplines, as well as for the passionate players that are part of our Modding communities.
About the Role
As a Senior Tools Specialist you will brainstorm, help design, implement and support user-friendly and performant tools within the Clausewitz Engine, to be used by all disciplines in our Engine- and Game teams. You will be working together with other programmers, artists and several disciplines to improve their experiences with our tools and ensure that their needs are met. This means that you will be working directly with the teams developing our existing and new Grand Strategy games such as Stellaris, Crusader Kings 3 and Victoria 3.
At Paradox we value having a great feedback culture and you will continue to level-up by sharing your knowledge through mentoring, as well as giving and receiving guidance and feedback with other programmers.
What we’re looking for..
Excellent understanding of modern C++
Great ownership and responsibility skills
Experience of developing user-friendly tools and applications
Experience developing user interfaces and applying UX principles.
Good profiling, debugging, and optimization skills
Good interpersonal skills for working closely with programmers and other disciplines
Comfortable communicating in English, both written and spoken
We also value experiences in Modding communities, and/or working with games, such as game engine development, 3D modeling applications and formats. Furthermore, we love to see Paradox members being passionate about the games we create or getting nerdy within the genre. We believe that an interest in the product can spark the desired passion for developing tools that we use in game development.
Some of our benefits include:

At Paradox you will be part of a result driven, high trust, and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team."
- Department
- Engine, Tools & Build
- Locations
- Stockholm, Sweden

Stockholm, Sweden
Working at Paradox
-
Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
-
Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
-
Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
-
Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
-
Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Engine Programmer - Senior Tools specialist
Loading application form