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Senior Business Developer

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Do you have a knack for finding amazing games, crafting solid business cases and the ability to mold exciting ideas and make them viable for our business? Read on and learn how you can become part of the leading edge of what Paradox Interactive has in store for the future!

As part of our team, you will lead business development activities with video game developers and other industry partners. You will land new partnerships and extend existing ones to ensure Paradox Interactive’s portfolio stays fresh and singularly “Paradox”-flavored. You work with product management, legal, finance, production and marketing, to evaluate/develop, garner internal approval for business cases, negotiate and close publishing partnership deals with developers and other partners.

Responsibilities

  • Scout and identify new games and studio partners based on portfolio needs, as well as other key opportunities
  • Advocate and communicate extensively with internal stakeholders to bring them onboard new projects and partnerships
  • Develop and maintain an extensive network of business partners and development studios for potential future publishing partnerships
  • Drive relevant business modeling, forecasting, assist in portfolio planning efforts.
  • Guide publishing partnerships and agreements through the Paradox Interactive’s Greenlight Process.
  • Maintain a high-level of internal and external partner satisfaction.
  • Analyze global market opportunities and help execute existing strategies for our segments (Management, RPG and Strategy) that will drive revenue growth.
  • Help plan and lead parts of the business development teams day-to-day operations.

Required qualifications:

  • 7+  years experience in similar roles in the games industry with an existing (and extensive) contact network.
  • Proven track record of negotiating and running business cases from term sheet to signed contract.
  • Proven experience spanning business development and strategy in gaming and interactive entertainment, including executing publishing, distribution, development, and technology deals with external partners.
  • Experience working in Asia and existing contact network in Asia will be considered an advantage
  • Experience working on mobile titles will be considered an advantage


On a personal level you have the ability to juggle and prioritize multiple projects while not compromising for quality. You have a knack for developing relationships and comfortable dealing different audiences on a broad range of topics i.e. technical, business and creative. Finally, you are passionate about games and business and are always looking for innovative ways to combine the two.

 

Practical information
Scope: Full time and permanent
Reports to: Chief Product Officer
Location: Stockholm

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Since we strive for a more even gender distribution we highly encourage women to apply to this role.

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Albin Wallin
  • Ales Bolka
  • Alessandro Festante
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Hofverberg
  • Alexander Ivannikov
  • Alexander Oltner
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