Design Lead - Crusader Kings 3
What makes a game great if not the successful team behind it? Do you take pride in your leadership skills, with a big passion for craft, and your contributions to a thriving company? If you are ready for the freedom, trust and ownership that our team offers. We’d love for you to take up arms, and join us to keep the banner high.
(Crusader Kings 3)
Your mission
As a Design Lead on the Crusader Kings III team in Stockholm, you are working towards the vision of the Game Director, within a team of designers, focusing on supervising, coaching and leading the design team on the project. You will facilitate the quality of the work done by the game design team, so that it fulfills the vision set by the Game Director, which includes ensuring clear communication and coordination to make sure the designers and other game developers know how to fulfill their part of the vision.You care about quality and you’re motivated by the idea of our many fans around the world praising your work after release. You thrive in a creative environment where people around you love their jobs and the games we make.
We are looking for a game designer that is passionate about their craft and about creating exciting experiences for our players. Equally important is that you enjoy coaching and have a natural talent for leadership and coordination. In your role you will onboard new team members, coach team members and support managers with feedback and coordinate design tasks.
What we’re searching for…
Professional experience in gameplay, narrative and/or systems design, or alternatively extensive modding experience for PDS GSG’s.
Fluent in English with an excellent command of written American English.
Experience in code-based scripting.
Big interest in leadership including building teams, culture and communication.
Link your portfolio/work samples
Why do you think you would fit this Lead position
We’d love to hear your passion for our game and craft. We’re a fast paced company, which requires you to be independent in problem solving and highly adaptable. However, it takes a team to prevail, and in roundtable discussions we thrive. Our thoughts and ideas are equally valued and we’re looking forward to hearing your thoughts on what we can do better and how!
Scope: Full time and permanent
Reports to: Design Manager
Location: Stockholm, Sweden
Some of our benefits include:

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this. Since we strive for a diverse and inclusive workplace, we highly encourage anyone, no matter who you are, to apply for this job if you think that you'd be a great addition to our team.
- Department
- Design
- Locations
- Stockholm - Studio Black
Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Design Lead - Crusader Kings 3
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