Market Researcher
Are you passionate about the video game industry, market research, and how to best combine the two? Then join Paradox interactive and help us to communicate and market our games better.
Your mission
As a Market Researcher at Paradox, you will conduct research for published games as well as for products that are in different phases of development, and you will act as a client for our external consultants. Your typical process will start in collaboration with stakeholders from User research, Analytics, Business and Marketing to create research plans. Following, you will conduct the majority of the research assignments yourself, and parts together with user researchers/analysts. You will choose the most fitting and efficient methods to get timely results, whether it is surveys, interviews, focus groups, or whichever method you deem best, we will place our trust in you. The results of your research will later support the decision-making in marketing and sales, directly contributing to the success of our games.
You will communicate actionable insights to the business and your work will be critical in helping the business understand the needs and behaviors of our active and potential players. We embrace change and great ideas, and we will expect you to take an active role in developing and improving our research methods, and how we communicate and share our research findings.
The skills we’re searching for…
3-5 years experience in market research activities as an in-house researcher or consultant
Experience in using a wide range of quantitative and qualitative market research methodologies such as surveys, interviews, focus groups, etc
Excellent written and spoken communication skills in English
Comfortable coordinating clients, other researchers, and participants simultaneously when conducting research
We hope that you share our passion for helping others succeed and that you find communicating with people from all parts of Paradox inspiring. A strong sense of self-leadership will help you thrive in our trusting and autonomous workplace. If you enjoy the balancing act between conducting sound research and delivering objective, actionable results with tight time-frames, and challenging established views, this opportunity is made for you.
Practical information
Scope: Full-time and permanent
Location: Södermalm, Stockholm, Sweden
Remote status: Office-based work
Some of our benefits include:

At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
- Department
- Marketing
- Locations
- Stockholm, Sweden
Stockholm, Sweden
Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Market Researcher
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