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Are you a Game Designer with a broad set of skills that is willing to experiment, come up with own ideas, work with new titles as well as iterate on already existing Paradox games? Then this position may be for you! 

Paradox Arctic is developing Deep, Appealing and Personal games within the management and strategy genre. We are looking for a driven yet humble team member with a growth mindset that will be working on a strategic initiative for Paradox to improve value for the players of Paradox titles. This position enables you to bring in your own ideas on a very experimental and iterative level in close collaboration with the Project Lead.

Responsibilities

  • Designing and implementing game content in cooperation with the team 
  • Work closely with the Artists and Programmers to make sure the design is properly implemented according to the specification
  • Design, and balance, basic game systems
  • Research ways to optimize existing Paradox games
  • AB-Testing different gameplay mechanics
  • Defining and communicating what assets are required for the game content 
  • Writing text for in-game content in English that thematically fits within the game
  • Resolving scripting and in-game text bugs and issues in the game files as they arise

 

Required Qualifications

  • Professional game industry experience (3+ years)
  • Advanced english skills
  • Be able to follow design specifications
  • Ability to translate high-level goals into tangible mechanics & assets
  • Experience with multiple aspects of game design (Working with and optimizing KPIs, System Design, UI Design, Content Design)
  • Interest in management and or strategy games


Since our games are within the strategy and management genres, it’s a big plus if you’ve worked with that before. It will be beneficial for you if you have previous scripting/programming/modding experience and a familiarity with Paradox games, but is not a requirement. Knowledge and passion for the fantasy genre will also be seen as something positive.

This role will entail handling multiple projects and with tasks that don’t necessarily have clear solutions from the start, making a structured approach to time management key. You will be working in a team where everyone supports each other and is given the freedom and responsibility to take charge of a task and deliver. Communication is important and we pay a lot of attention to the cultural fit. We want our employees to have  a positive influence on other team members and a passion to support others. 

 

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Department

Umeå

Nygatan 18-20
903 27 Umeå Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
  • Alessandro Festante
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Hofverberg
  • Alexander Ivannikov
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