Design Manager

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Are you a creative and dedicated tech industry professional that wants to help evolve and shape our Design department? Are you a humble and learning focused manager that wants to coach people through their career? Are you interested in Paradox Development Studio and our brands and eager to help us take them to the next level? Then you may be the one we’re looking for!

As a Design Manager at our development studio in Stockholm, you will be a functional manager of our Designers with the overall responsibility for making sure our teams have access to the best people for each game project. You will be part of a team of managers who continuously work together on innovating our Design department, as well as being part of the wider organizational development of a growing company. The department includes Game Designers, Content Designers, and UX Designers. You will not work directly with designing our games but rather focus on managing, growing and coaching employees.


  • Manage, coach and support our designers
  • Continuously work on shaping and improving the Design department and make sure it’s aligned with organizational goals
  • Fostering an open and trusting environment
  • Assure staffing needs are met on our projects
  • Performance evaluations & feedback
  • Assume employer responsibility handling employee issues that affect the work of employees to ensure a positive work environment

Required qualifications

  • Manager experience within a team or department
  • Passion for leadership, mentoring and coaching, as well as organizational development
  • Experience working in a role that requires a mix of a mind for strategy as well as excellent communication and collaboration skills
  • Fluent in English, both written and spoken

Desirable qualifications

  • Experience as Game Designer, UX Designer, or Content Designer

As a person, we think you are the type who enjoys seeing the people around you improve and who gains satisfaction from helping others overcome their obstacles. You know how to apply your own experience and learnings from working as a designer. As a manager you are attentive and humble and are able to coach your team members to develop on a professional level. You understand the importance of building trust and you know how to be open and approachable. You are not afraid of conflicts and you are able to navigate them in a constructive manner. 

You are comfortable in decision making and can easily anticipate the impact and consequences it will have. You also have experience working in a large organization, and understand the organizational challenges and processes associated with company growth.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!


Magnus Ladulåsgatan 4
118 66 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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