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Senior C# / C++ Developer

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At Paradox, we are focused on bringing value to our community by creating groundbreaking features for both players and game developers. If you are a passionate, customer focused professional who would like to work at a successful games company, full of people passionate about technology and games, read on and learn how you can be part of the fun and talented DevOps department!

We are now looking for a Senior C# / C++ Developer to work as part of the SDK Team within Paradox DevOps. Comprising of 8 Teams, the DevOps department is responsible for the Paradox Ecosystem which provides a variety of services and products to Paradox’s various Game Studios. These products and services include the Paradox Account service, Paradox Mods, social/player features (leaderboards, cloud saves, forums, etc.), the Paradox Store, the Paradox Game SDK, and much more!

The SDK Team’s primary responsibility is the development and maintenance of the Paradox Game SDK which is used by both our internal game teams and, externally, by our game partners. The scope of the SDK is wide, supporting every technology, platform and game engine in use by Paradox published games. The SDK is used for interacting with all of our online services, as well as local file handling, caching, parsing, and state management.

As a Senior Developer you have expert knowledge in Software Development, with at least 6 years commercial experience in C# / C++. You are able to work with little or no guidance and can be relied upon to provide solutions to complex problems. Paradox will also expect you to act as a role model both within your Team and in dealing with other Teams. You enjoy seeing your team members develop and will actively coach and mentor them.

What you will be doing:

  • Game SDK development, including code optimization & refinement
  • Software design and architecture
  • Service integrations and 3rd party library/SDK integrations
  • Planning, implementation, packaging, documentation, and delivery of our SDK

The skills & technologies you need to have:

  • At least 6 years C++ / C# proficiency
  • Desktop application development (OSX, Linux, Windows)
  • Proven ability to establish and maintain team practices such as automated unit testing, code reviews and coding standards
  • A track record in coaching & mentoring

Ways to stand out from the crowd:

  • Build and release management
  • Unity or Unreal game engine experience
  • Mobile and/or Console development experience 
  • Deep understanding and appreciation of Agile methodologies

We believe you are a service-minded, driven, and explorative individual; You are comfortable with solving problems and working autonomously within a group. Your role in a team is flexible and can include being the one who identifies viable solutions and implements appropriate solutions, as well as mentor others. Your English communication skills are excellent, which are backed by taking the time to understand others as well as in explaining yourself.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

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email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
  • Alessandro Festante
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Hofverberg
  • Alexander Ivannikov
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