Technical Lead

Stockholm

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Are you a Programmer that has delivered great games within the classic management system genre? Do you have experience leading teams, delivering stable systems, setting best practises, and thrive on solving complex cross platform challenges? Have you always wanted to join Paradox Interactive to be a part of an ambitious, system focused team that wants take this genre to the next level?

Then maybe you are the one we’re looking for!

As Technical Lead (TL) you are an integral part of our core team with the ability to influence the long/short term technical strategy. You are a systems expert setting the technical framework, coding standard but can also prioritize challenges, code core game systems and features for further implementation (within this product category). The TL has a key role on our title collaborating closely with Project Lead (schedule, budgets, studio concerns) & Game Director (gameplay vision, GDD master) to offer sustainable solutions, deliver quality product(s) on time and above expectation.

The TL is also responsible for other programmers on the team to ensure that they have support, code reviews, goals, tasks and the high level technical vision is always delivered on quality; with personnel support from PL. You will also build the ‘living’ technical documentation(TDD); whether via delegation or self directed targets, TDD ownership belongs to the TL.

The TL is a master problem solver, comfortably discussing day to day tasks or core architecture but can easily interface with others from QA to the Engine Team. The TL has the ability to break things down into simple components but also master the bigger picture.

Responsibilities:

  • Technical Strategy, Software Design/Architecture
  • Implementation, Bug Fixes/Test Automation
  • Code Sustainability and Life Cycle
  • Ownership & Management of the Technical Design Document (TDD)
  • Set Code Standards, Post Mortems, Code Reviews, Retrospectives
  • Champion technical stability in discussions with PL (time/budget) and GD (gameplay experience)" - the TL will have KPIs relating to stability measurements
  • Planning, Improving and optimizing code across multiple platforms
  • Bug Fixes/Test Automation to ensure quality
  • Communication with all levels; QA, programmers, managers, engine team
  • Leadership; set requirements/verify tasks assigned to other Programmers to ensure time/quality deliveries; supported by PL
  • Knowledge sharing approach; guiding less experienced programmers towards creating quality software
  • Collaborate with core team to set priorities, deadlines, targets, retrospectives
  • Participate in agile process, meetings, giving and receiving feedback, and within other related studio areas

Required Qualifications:

  • 5 years professional experience developing software in C++ with minimum 3 years within the gaming industry
  • Expertise in software design/architecture
  • Experience leading/mentoring programmers; ability to take on Technical Lead role
  • You have shipped at least one title while in a leading role
  • Fluent in English; both written and spoken

A Bonus:

  • C#, Java, OSX, Windows, Linux, Unity, Xcode, Visual Studio, Perforce, Git, Jenkins, Graphical Scripting Tools
  • Relevant educational qualifications
  • Or perhaps experience developing for other platforms (ie: Amazon, Google Play, ITunes Connect)
  • If you have shipped at least one title within the management system genre it will be considered a strong advantage

We believe it is very important that you can take technical ownership within any area of the game and estimate your own time.On a personal level, you are comfortable sharing knowledge, delegating and working cooperatively, but have ability to work independently on major parts of the codebase. You gain energy from seeing the people around you improve and the team succeed together. You take conflicts and challenges in your stride, when you see an issue you are comfortable seeking answers or, are not afraid to ask for assistance from your peers.

You are passionate about developing games, easily adapt to new methods and thrive in a fun, agile, creative and team oriented environment.

Additional:

You will be a part of an exciting new business initiative at Paradox with the goal of continuously building classic products within the management games category.

If you have any public github projects, relevant already released product links or, a personal website/blog, we welcome its inclusion with your personal letter and CV

Practical information
Scope: Fulltime and permanent
Reports to: Studio Manager
Location: Stockholm

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Since we strive for a more even gender distribution we highly encourage women to apply to this role.


Some of your colleagues

Stockholm

Västgötagatan 5
118 27 Stockholm
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Working at Paradox

We offer a cooperative and playful environment that is equal parts experimental and professional. It’s a great opportunity to learn, develop, and excel within the gaming industry. We are a diverse team that welcome everyone with a can-do attitude and a sense of fun. The company language is English but we have more than 25 languages (including Quenya) represented across our two offices in Stockholm and Umeå, Sweden.

At Paradox Interactive we come from many different backgrounds and all have very different experiences. Some of us came here with fresh degrees in programming or engineering, some with many years in the games industry and some with just great skills, attitude and a passion for making games. Together we make the best games we can possibly make while having great fun!

  • A big family

    Our Paradox family includes more than just employees, we have a big network of loyal fans, 25+ external development studios and long-term sales partners who contribute to our success.

  • We make our own decisions

    We control our operations and make our own decisions, and we are not dependent on outside funding or lengthy approval processes.

  • Have fun

    Our corporate culture includes hard work and dedication but also Friday After Work, a strong board game community and team activities within and outside the company.

  • Responsibility & Freedom

    Even though you’ll be responsible for your specific part of our production chain, your contribution counts and you’ll see direct results of your input in our final products. At Paradox we provide you with freedom and responsibility to meet your goals. We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.

Who we are

We are PASSIONATE and care about our gamers, our products and our colleagues.

We are COMMITTED and work hard to keep our fans happy.

We are CHALLENGERS and thrive on the front lines and on our way into the unknown.

We are RESPONSIBLE, learn and improve from our mistakes. When we see a problem we don’t ask whose fault it is, but see ways we can help fix it.

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