Gameplay Programmer - Hearts of Iron IV
If you want to create engaging gameplay features and continuously improve the experience of millions of Hearts of Iron players together with a team dedicated to the game and delivering great content, this is a job for you!

Your mission
As a Gameplay Programmer, you will be working in a small team implementing (and sometimes helping to design) features using C++. You will work in close collaboration with designers, artists, and QA in shaping the continuous evolution of the game. Our developers have a high level of ownership over their work and it’s important that you are able to plan and manage your work efficiently. Further responsibilities include..
- Build and maintain well-engineered C++ code, continuously improving stability and performance
- Design and implement features in multiple focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language, and optimization.
- Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant and scriptable.
- Make Hearts of Iron IV a better game!
In addition to a technical skill set, we particularly value talent for cooperation, knowledge of our games (or willingness to learn them), and an open mind to adapting your work process to fit the mission. Our company culture is built around trust, a dedication to delivering value to our players, and a focus on getting things done. We’re primarily working from the office and value the collaboration and face-to-face conversations we can have in person, but we also see benefits in being flexible and being able to work from home.
The skills we’re searching for..
- At least 2 years of C++ game programming.
- Good debugging skills.
- A sense of independence and an ability to take long-term ownership of your features and the ability to estimate your tasks and collaborate with technical and non-technical colleagues.
- Comfortable communicating in English, both written and spoken.
If you want to make strategy games, intend to grow as a game developer and are interested in taking ownership of the features you develop, then make sure to apply!
Practical Information
Scope: Full-time and permanent
Reports to: Programmer Manager
Location: Stockholm, Sweden
Remote status: Office-based
Some of our benefits include:

At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
- Department
- Studio Gold
- Locations
- Stockholm, Sweden
Stockholm, Sweden
Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products. We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. Depending on the position, we provide relocation assistance for International hires (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Gameplay Programmer - Hearts of Iron IV
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