Publishing QA Manager
Do you take pride in your project management skills and have a fine eye for excellence in video games? If you are ready for the freedom, trust, and ownership that our Publishing team offers, weʼd love for you to join us in publishing the next Paradox Interactive games.

Your Mission
As a QA Manager in our publishing department, you will mainly collaborate with our Publishing Producers and QA vendors. You will establish and drive processes and collaboration between them, ensuring they deliver on time, to quality, and cost-effectively. Through your expertise, you will help our product teams better predict their QA needs.
To be successful in this, you will build strong relationships with our teams and vendors, and explore new relationships. You will be a key influence in setting Paradox’s Publishing direction for QA - concerning anything from which partners to work with, to establishing high-level goals and strategies for the future of QA at Paradox Publishing. This position does not entail staff management and is focused on executing the following functions:
Support our product teams in better predicting and understanding their QA needs.
Find the right vendors for Paradox Publishing and grow our collaborative relationships.
Inform the Publishing Producers about potential improvements for the QA pipelines for our titles.
Create insights, and reports and manage stakeholders.
Set up and facilitate collaboration between our external studios and vendors.
Run post-mortems and evaluate the performance of our QA vendors.
The skills we’re searching for…
Solid work experience in QA within the gaming industry.
Experience forecasting QA budgets and plans.
Solid understanding of game development practices.
In-depth experience in using Jira or other bug databases
Strong experience working with stakeholders & teams across the globe.
Great communicator and fluent in English, both written and spoken.
As you will overlook our entire external game portfolio it is key that you are diligent and highly organized, paying close attention to details even in the midst of chaos. You are passionate about video games and love the idea of working with our external studios to make their games shine. And perhaps above all, you’re greatly self-motivated by making top-quality games.
Practical Information
Scope: Full-time and permanent
Reports to: Head of Product Launch and Publishing Production
Location: Stockholm, Sweden
Remote status: 3 days WFO and 2 days optional WFH
We do not offer relocation assistance for this position.
Some of our benefits include:

At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
- Department
- Product Launch & Publishing Production
- Role
- Publishing QA Manager
- Locations
- Stockholm, Sweden

Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Publishing QA Manager
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