As a Community Manager for Paradox Interactive, you act as the voice of our games in the community. You are an active participant in the discussion on forums, social media and are the main point of contact during our community activities.
You´re a key player in creating a constructive feedback loop between the community, our marketing and development teams. Giving you an important role in shaping future development of our products.
You own the game's community strategy and coordinate its execution, working closely with the Product Marketing Manager. Together with the Community ambassadors you enact the community beats/plans, launches and releases across all our channels and social media.
Skills we are searching for:
Minimum of a year of experience in developing and growing communities in the games industry.
History coordinating launches/releases
Fantastic communicator, both verbally and written, know-how with copywriting.
A deep understanding of, and general interest in video game culture and their communities.
Fluency in written and spoken English, and additional languages are a plus.
Background in project management and working on a project-by-project basis
If you have experience or a general interest in AI we consider that a plus.
Bonus knowledge in grand strategy titles or management games titles.
Scope: Full-time and permanent
Reports to: Head of Community, Marketing
Location: This position is based in Stockholm
Some of our benefits include:
At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.