facebook tracking

Freelance Content Designer

Are you a creative and dedicated modder for Paradox Development Studio’s Grand Strategy Games with experience in content (events/systems/focus trees) design, scripting, and writing? Do you want to contribute directly to our games? Do you want to work externally with the Europa Universalis IV or Imperator: Rome team? Then you may be the one we’re looking for!

As a Freelance Content Designer working externally with the development studio in Stockholm, you will be an off-site project team member where you will be involved in designing, scripting, and writing engaging game content under the general guidance of the Game Director and Project Lead. You will have a direct and influential impact on the quality and feel of the game. Organizationally, you will report to the Design Manager and become a member of the Content Design department at Paradox Development Studio.

We appreciate applicants that are passionate about telling stories and creating fun experiences for the player. We are seeking new freelance employees that enjoy working in a team where everyone supports each other but you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.

We are open to applicants with all levels of game industry experience (Junior to Senior).


  • Designing and implementing gameplay systems and experiences in cooperation with game design specifications with room for creative contributions
  • Scripting triggers, events, and game logic using our in-house scripting language

  • Writing text for in-game content in American English that thematically fits within the game

  • Engaging in research on related topics to find inspiration for crafting entertaining content that creates memorable gaming experiences

  • Defining asset needs required for the game content as it is designed and communicating those effectively to the Project Lead, Artists, and Audio Department

  • Designing details for game features as needed for implementation

  • Resolving scripting and in-game text bugs and issues in the game files as they arise

Required Qualifications

  • Experience creating mods for Paradox Development Studio’s Grand Strategy games
  • Proficient creative, narrative, and design skills
  • Fluent in English and able to write American English
  • Experience in code-based scripting and/or programming
  • Ability to work independently with assigned tasks and take responsibility for delivering quality content according to the project’s schedule
  • Content/Quest/Mission design and/or writing experience (film, RPGs, literary, student projects, etc)
  • Knowledge and interest in Paradox Development Studio's Grand Strategy Games and brands
  • Able to work within the core hours of the teams in Stockholm, Sweden (9:00 to 17:00 CET/CEST)

Additional Qualifications

  • Games industry experience in a content design/quest design/mission design/writing role or similar will be considered an advantage

  • Content/Quest/Mission design and/or writing experience (film, RPGs, literary, student projects, etc)

  • Programming experience is a plus

At Paradox Development Studio, we appreciate employees that are capable of open and clear communication skills within their team and co-workers. As Designers, we strive to cooperate with each other by sharing and receiving constructive feedback while trying to be a positive influence on other team members and support each other.

Practical information

We would like your application to include any relevant work samples and/or a link to your portfolio if you have one or any Paradox game mods you have released publicly. We are especially interested in writing samples and any other content that you have produced for games or other media.

Scope: Freelance Contractor or Consultant
Reports to: Design Manager
Location: Remote

Additional: If you are a member of the Paradox Forums, please include your username.

If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working with Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

Paradox is a diverse workplace and welcomes all applicants.

We are a multicultural studio and we use English as our official language. Submit your Cover Letter, CV, and all included documents in English. Thank you.

Apply for this job

Or, know someone who would be a perfect fit? Let them know!


Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

  • Adam Skarin
  • Albin Wallin
  • Ales Bolka
  • Alessandro Festante
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Hofverberg
  • Alexander Ivannikov
  • Alexander Oltner
  • Alexandra Eklund

Applicant tracking system by Teamtailor