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Associate Game Producer

Do you want to be part of making the world’s best games with the world’s greatest publisher? Games like Europa Universalis 4, Cities: Skylines & Pillars of Eternity have passed through our grand halls before hitting the public. Now we need more people to help us shape the next generation of award-winning strategy, management and role-playing games! Are you one of them?

Do you possess the ability to spread enthusiasm throughout a team while still being a strong and structured planner? Do you gladly take on the challenge of driving quality to the maximum while keeping true to the original vision? Paradox is looking for a producer on the publishing side to work with our third party projects!

You will use your experience in project management and planning to assess risks in development plans while at the same time take on a generalists more holistic perspective to the game project(s) you are working on. Developers report to you, you make sure everything is on track and then report inwards to Paradox. Problems or opportunities, big or small, are yours to work with in your projects.

You face challenges and run with them whether they originate in publishing or development. And while doing this you are informing all stakeholders about what is going on in a descriptive and calm manner.



·         Act as publishing producer on third party projects.

·         Monitor, set and adapt quality targets, developer budgets and vision compliance of the designated projects: are we hitting our goals?

·         Communicate with developers regarding production matters.

·         Represent the game internally and externally when needed.


Required qualifications

·         3 years of experience akin to: project management, team leadership, development lead, external project management.

·         Excellent communication- and social skills, both written and spoken.

A first hand understanding of the type of games we make is of course preferred but can be mitigated by a will to learn and a good understanding of similar genres.

As a person you are calm, pragmatic and structured. You have the ability to communicate efficiently with different audiences (developers, internal stakeholders, journalists) on a broad range of topics (i.e. technical, business and creative). You act as a problem solver in tight situations and focus on the greater good. You are a team player, not a lone star.


Practical information

Scope: Fulltime and permanent

Reports to: Production Manager

Location: This position is based in Stockholm


If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this. Since we strive for a more even gender distribution we highly encourage women to apply to this role.



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Västgötagatan 5
118 27 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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