Senior 3D Artist

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The Paradox art department is ramping up, and we’re now looking for Senior 3D Artists that want to be part of working on a wide variety of 3D assets, as well as help out with driving the environment art vision.

About the role

We are looking for a Senior 3D artist with a broad skillset who could take on a variety of environment assets creation tasks, from world maps and historical buildings, to spaceships and alien creatures. Together with the art director and the art leads you will be helping out to set up and drive the art vision for the game you’re working on.

You will be creating terrain, buildings and prop 3D models, textures and materials for grand strategy games.Your work will also entail establishing pipelines, estimations, and milestones, coaching and mentoring other team members, as well as working with external development partners (writing briefs, regular communication and feedbacking, implementation of outsourced assets into the game engine).

Requirements

  • Several years of environment art creation experience from the games industry
  • Expert knowledge in Substance designer and Painter
  • Strong skills in Maya/Max, Zbrush and Photoshop
  • Knowledge of World Creator, World Machine or similar terrain generation software
  • Ability to create, adapt, and iterate, within a variety of artistic styles

The right candidate is passionate about Paradox grand-strategy games and about maintaining historical accuracy, which is very central to many of our IP’s. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideally you enjoy working in a fast paced open work environment, and have good communication and pedagogical skills.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Magnus Ladulåsgatan 4
118 66 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
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