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Are you a creative and dedicated games artist with experience in leading teams? Are you interested in helping Paradox Development Studio take our games art to the next level? Then you may be the one we’re looking for!

About the role

As Lead Artist your primary responsibility will be to guide the artists on a project in order to maintain the vision and quality set by the Art Director (with your input) during pre-production. You will work closely with the Project leadership team, Game Design, UX, Marketing, and other project disciplines to ensure smooth communications with the Paradox Art team.

You will be working with the Art Producers to assist in project planning and ensuring smooth transition through the various project phases, as well as providing rationale and thought-out time estimates for art assets production. We work in a matrix organization, so you won’t have personnel responsibility, but you will have continuous one-on-ones with project team members to keep up to date on developments, and making sure the projects have a good peer-to-peer review environment.

Requirements

  • Around 8 years or more experience in the games industry as an Art Director, Lead Artist or in a similar management position,but most importantly, in-depth understanding of the art production process, from concept to final in game assets.
  • Ability to create, adapt, and iterate, within a variety of artistic styles.
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English.
  • Demonstrated ability in both 2D and 3D
  • Knowledge of technical constraints, optimization and implementation

The right candidate is passionate about Paradox grand-strategy games and about maintaining historical accuracy, which is very central to many of our IPs. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. If you enjoy working in a fast-paced open work-environment, you’re going to like it here. 

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
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  • Adam Skarin
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  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Alecio Calixto
  • Aleksei Gelmer
  • Ales Bolka
  • Alessandro Bragalini
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