Art Director

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The artwork can make or break a game. We want to make sure that our art is a strong part of what makes our games. If you have a plethora of ideas, artistic vision, and experience, then this role could prove to be the opportunity you’ve been waiting for.

About the role

Your primary responsibility is to ensure innovation and maintain the quality of the art in Paradox games, and to coordinate interplay between Paradox games art styles, ensuring they have a distinct and separate identity. You will work closely with the game projects providing artistic direction that strives to enhance the gameplay experience. This will entail working closely with  Game Directors to drive the vision of our current and future titles and aligning the artistic direction with the overall vision of the game from a design perspective.

Your work will involve close collaboration with the Art Leads and Concept Artists during pre-production to establish the art style for the projects and create style guides for the team.

This will include regular production follow-up meetings/one-on-ones with Art Leads, as well as reviewing project artwork and providing artistic feedback (Sometimes also to Game Directors and Project Leads). 

Requirements

  • Around 10 or more years of experience in the games industry as an Art Director, Lead Artist or in a similar management position, but most importantly, In-depth understanding of art production processes and experience with the full development cycle in multiple shipped titles.
  • Ability to create, adapt, and iterate, within a variety of artistic styles.
  • Solid artistic background and strong sense of aesthetics in Concept, Illustration, UI, 3D, Animation,VFX etc.
  • Knowledge of technical constraints, optimization and implementation.
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English.
  • Ability to inspire and develop a dynamic and collaborative team environment.
  • A genuine passion for historical accuracy and paradox grand strategy games.

We hope that you have the ability to inspire and develop a dynamic and collaborative team environment, wherein people consistently support one another and help each other get better. Since we work with games that have strong historical ties, a strong sense of direction in regards to historical accuracy will be looked upon very favorably.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Magnus Ladulåsgatan 4
118 66 Stockholm Directions

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
  • Alessandro Festante
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Fast
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