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Looking for a role with a lot of variety, and a possibility to make some cool animations? Paradox Development Studio is now in pursuit of finding a talented Animator to join our art team in Stockholm, working mainly on producing animations for our in-house titles.

About the role

We’re on the lookout for you who as an animator has a broad skill set and looking for an opportunity to take on a variety of tasks, where you one day might be animating two medieval soldiers fighting, whilst you the other day will be working with rigging and animating giant space creatures.

Your responsibilities will include rigging and skinning anything from characters to tanks, ships, and alien creatures and vehicles.You’ll be creating high quality animations for both announced and unannounced titles, working closely with art leads and art directors. You’ll need to communicate proactively with other team members and primarily working with creating 3D animations in Autodesk Maya.

Requirements

  • At least 3+ years of experience working in the games industry
  • Proficiency in Maya or similar software.
  • Strong understanding of keyframe animation.
  • Good skills in rigging and skinning.

The right candidate is passionate about our games and about maintaining historical accuracy, which is very central to many of our IP’s. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees enjoy working in a fast paced open work environment, and have good communication and pedagogical skills.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Berkeley

94704 Berkeley Directions View page

Delft

Delft Directions View page

Malmö

Stortorget 13B
211 22 Malmö Directions View page

Seattle

98164 Seattle Directions View page

Umeå

Nygatan 18-20
903 27 Umeå Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
  • Alexander Altanis
  • Alexander Bricca
  • Alexander Fast
  • Alexander Ivannikov
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